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Video Game Music
By ELIZABETH KELLEHER
Orchestras Lure Young Audiences
"Video games are culturally significant."
Try that statement, made by video game industry insider Tommy Tallarico,
on a group of friends, and you are likely to unleash heated debate.
Tallarico co-produces a live concert with renowned symphony orchestras
playing music from video games, and he says the show's popularity among
"gamers" and musicians alike underscores the growing cultural importance
of video games.
Video Games Live (www.videogameslive.com)-which features costumed
characters, orchestras, choral groups and a light show that rivals any
rock concert-started with three performances in 2005.?It has progressed to
a schedule of about 30 performances around the world in 2007, some of
which have drawn thousands.
Music in video games is composed to be no more than background music but
is as "emotional, powerful as any movie score out there," says Tallarico.
Audiences tend to be rowdy, cheering or chanting frequently.? One oboe
player said that, before he played Video Games Live, he never had someone
cheer for him, despite having played in orchestras for 40 years. He liked
it. "It looks like these types of productions are catching on," says
Daniel Ozment, assistant conductor of the Master Chorale of Washington, a
professional choir. "It's a lot of fun to do."
Concerts are not advertised in large-city newspapers but rather rely on
"cell-phone movies" posted on YouTube (www.youtube.com), buzz from social
networking sites and flyers in video game stores. "It is a huge shift from
what we traditionally do," says Ozment.
As traditional, classical orchestras struggle as a result of dwindling
audiences, they are trying more popular fare to attract younger people. In
2004, when the Los Angeles Philharmonic took what was then a bold step by
playing music by Japanese composer Nobuo Uematsu from the video game Final
Fantasy, the concert sold out in three days, according to a trade journal.
Craig Mulcahy, trombonist for the National Symphony Orchestra, says the
Video Games Live concert his orchestra played at The John F. Kennedy
Center for the Performing Arts in Washington, D.C. in June 2007 drew "the
youngest crowd we have had. There were lots of teens there, and both
nights we did it were completely sold out. I imagine we'll do more in the
future."
The National Symphony Orchestra's summer concert schedule also includes
"Fantastic Planet"-music by Beethoven, Debussy, Vaughn Williams and
Stravinsky played with outer-space film footage from NASA-and "Bugs on
Broadway," symphonic accompaniment to cartoons. "Operas were created to
bring in people who might be attracted by the costumes or the stories,"
Tallarico says. He gets e-mails from audience members who never had been
to the symphony before. "I tell them about Beethoven's Ninth, about
Wagner," he says.
Ozment says his group, which sang some portions of the concert in a
"made-up language," enjoyed rehearsals. "It's still classical music, in a
way. The only difference is that some of our singers who performed in this
concert were very excited about this music, because they grew up playing
these [video] games."
Mulcahy, who at 33 is one of the younger members of the orchestra, says
that he has played several of the games featured in Video Games Live.
"Even when I was not playing [trombone], I was turning around, watching
the screen and enjoying the music," he says.
The $30 billion video game industry has changed significantly in the last
15 years, according to Joseph Olin, president of the Academy of
Interactive Arts and Sciences. As computers store more digital
information, the musicality of video games has improved dramatically.
In 1972, the first commercial game, Pong, went on the market. Video Games
Live starts with an orchestral imitation of the game's bleeps and bloops.
The music progresses to the complex score from Halo 3, a game that earned
more than $170 million in sales in the first 24 hours of its release in
September 2007. It has since also set the record for the most money earned
in a day by an entertainment product, topping figures set by the film
Spider-Man 3.
Douglas A. Gentile, a psychology professor at Iowa State University and a
critic of the violent content of many video games, says that as video
games become more of an art form, they also could become more dangerous.
Gentile wrote a book about the violent effects of video games on children
and adolescents. "Great art does have an effect on us," he says, noting
that the American Academy of Pediatrics will release an update on media
violence in the next year that will include more information about video
games.
Gentile says violent games "increase aggressive thoughts, feelings and
behaviors in the short-term and the long-term."
Video Games Live producers support the video game industry and do not see
its products as a danger to young people. But they are also happy to think
the show is turning some members of its audiences toward serious music.
"We do want to get in touch with that younger generation and find a way to
make them aware of what we do and how cool this music is, even when it
doesn't have a video on the screen," says Ozment, the chorale director.
"There are hundreds of thousands of pieces of music written in the last
200 years that have stories in them-you find the picture in your head."
Elizabeth Kelleher is a USINFO staff writer.
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